Building your character

There are two ways to fill out a character sheet.

Freeform

This assumes you know what you're doing. Just fill out the character sheet, if you have javascript the values will automatically recalculate as you enter information.

Step by step

Via the GURPS Lite character generation rules. To do that, go to

Step 1: Character points

Choose your starting number of character points.

LevelPoints
Feeble0-25
Average26-50
Competant51-75
Exceptional76-100
Heroic101-200
Larger than life201-300
Legendary301-500

Once you've selected your character points,

Step 2: Basic attributes

Alter your basic attributes, Strength, Dexterity, Intelligence and Health. Each point above 10 costs you 10 character points for Strength or Health and 20 character points for Dexterity or Intelligence. Each point below ten gives you that many points.

Once you've determined these attributes and the system will calculate your secondary characteristics for you, or and change your selection.

Step 3: Secondary characteristics

Note that the secondary characteristics highlighted in the previous step have been calculated based on what you chose. Also, the points expenditure has been updated.

If you're happy with this , if you'd like to change your selection or if you'd like to recalculate values and stay on this page and stay at step 3.

Step 4: Image and looks

If your character has an exceptional appearance, great charisma, a resonant voice or one or more odious personal habits then specify them here.

Once your character's social traits are specified , or if you want to respec your attributes .

Step 5: Tech-level and languages

Here you specify how your character's technology knowledge relates to the technology level surrounding your character, and the character's literacy.

When you're happy with the languages you can . If you'd like to adjust your Appearance and Image information you can .

Step 6: Wealth and influence

This relates to your character's position in society, their wealth, reputation and status.

When you're happy with the wealth and influence you can . If you'd like to adjust your language and tech-level information you can .

Step 7: Advantages and disadvantages

Choose the advantages and disadvantages your character has.

When you're happy with the advantages, disadvantages and perks you can . If you'd like to adjust your reaction modifiers you can .

Step 8: Quirks

You can add up to five 'quirks of character', each will give you an additional point to spend, like a -1 point disadvantage.

When you're happy with the quirks you can . If you'd like to adjust your advantages and disadvantages you can .

Step 9: Skills

Skills are rated in terms of difficulty to learn, from Easy through Average to Hard. Buying certain levels of a skill is dependant on the difficulty according to the table.

Skill levelEasy costAverage costHard cost
Attribute-3000
Attribute-2001
Attribute-1012
Attribute124
Attribute+1248
Attribute+24812

When you're happy with the skills you can . If you'd like to adjust your quirks you can .

Step 10: Finishing off

You can buy equipment, but since that's not listed here you should do that elsewhere. Check that you've spent all you wish to spend (and make sure you're not overspent!) and we're done here. Unless you'd like to

Character points
Attributes
0
Advantages
0
Disadvantages
0
Remaining
0
Character block
Attributes [   ] [  ] [  ] [  ]
HP
10
Will
10
Per
10
FP
10
BASIC LIFT
20lbs
DAMAGE
Thrown: 1d-2
Swung: 1d
BASIC SPEED
5
BASIC MOVE
5y/s
ENCUMBERANCEMOVEDODGE
None(0)20 lbs5 8
Light(1)40 lbs4 7
Medium(2)60 lbs3 6
Heavy(3)120 lbs2 5
X-Heavy(4)200 lbs14
IMAGE, LOOKS, HABITS Appearance Average, 0 pts (5pts/level) 0 (10pts) 0 ADVANTAGES AND PERKS Acute Hearing (2pts/level) Acute Taste and Smell (2pts/level) Acute Touch (2pts/level) Acute Vision (2pts/level) Ambidextrous (5pts) Animal Empathy (5pts) Catfall (10pts) Combat Reflexes (15pts) Danger Sense (15pts) Daredevil (15pts) Empathy (15pts) Enhanced Block (5pts) Enhanced Dodge (15pts) Enhanced Parry - Unarmed (5pts) Enhanced Parry - one Melee Weapon (5pts) Enhanced Parry - all (10pts) Fearlessness (2pts/level) Flexibility (5pts) Double-Jointed (15pts) Hard to Kill (2pts/level) High Pain Threshold (10pts) Jumper - Time (100pts) Jumper - World (100pts) Language Talent (10pts) Luck (15pts) Extraordinary Luck (30pts) Ridiculous Luck (60pts) Night Vision (1pt/level) Perfect Balance (15pts) Resist Disease +3 (3pts) Resist Disease +8 (5pts) Resist Poison (5pts) Talent (10pts/level) Talent, broad (15pts/level) DISADVANTAGES Bad Sight (correctable at TL) (-10pts) Bad Sight (not correctable at TL) (-25pts) Bad Temper* (-10pts) Bloodlust* (-10pts) Code of Honour - informal peers (-5pts) Code of Honour - formal peers or informal always (-10pts) Code of Honour - formal always (-15pts) Curious* (-5pts) Delusions - minor (-5pts) Delusions - major (-10pts) Delusions - severe (-15pts) Gluttony* (-5pts) Greed* (-15pts) Hard of Hearing (-10pts) Honesty* (-10pts) Impulsiveness* (-10pts) Intolerance (-1pt/level) Total Intolerance (-10pts) Jealousy (-10pts) Lecherousness* (-15pts) Obsession - short term* (-5pts) Obsession - long term* (-10pts) Overconfidence* (-5pts) Reluctant Killer (-5pts) Cannot Harm Innocents (-10pts) Phobia - rare (-5pts) Phobia - uncommon (-10pts) Phobia - common (-15pts) Sense of Duty - individual (-2pts) Sense of Duty - small group (-5pts) Sense of Duty - large group (-10pts) Sense of Duty - entire race (-15pts) Sense of Duty - every living being (-20pts) Truthfullness* (-5pts) Unluckiness (-10pts) Vow - minor (-5pts) Vow - major (-10pts) Vow - great (-15pts) QUIRKS
LanguagesSpokenWritten 
(Native) NativeNative
DR
Tech level
TL 0 levels campaign tech level.
 
Parry
Block
Reaction Modifiers
AppearanceAverage
Wealth (dis/advantage) 3
Status (5pts/level) 0
Reputation (5pts/level) 0
Reputation for No reputation
Skills
NameLevel
Acrobatics DX 
Acting IQ 
Animal Handling IQ 
Area Knowledge IQ 
Armoury/TL IQ 
Brawling DX 
Camouflage IQ 
Carousing HT 
Climbing DX 
Computer Operation/TL IQ 
Computer Programming/TL IQ 
Crewman/TL IQ 
Criminology/TL IQ 
Diagnosis/TL IQ 
Disguise/TL IQ 
Electronics Operation/TL IQ 
Electronics Repair/TL IQ 
Engineer/TL IQ 
Environment Suit/TL DX 
Escape DX 
Explosives/TL IQ 
First Aid/TL IQ 
Forgery/TL IQ 
Gambling IQ 
Hiking HT 
Holdout IQ 
Humanities IQ 
Influence - Diplomacy IQ 
Influence - Fast-Talk IQ 
Influence - Intimidation IQ 
Influence - Savoir-Faire IQ 
Influence - Sex Appeal HT 
Influence - Streetwise IQ 
Interrogation IQ 
Jumping DX 
Karate DX 
Law IQ 
Leadership IQ 
Lockpicking/TL IQ 
Mathematics/TL IQ 
Mechanic/TL IQ 
Melee Weapon - Easy DX 
Melee Weapon - Average DX 
Melee Weapon - Hard DX 
Merchant IQ 
Missile Weapon - Gunner DX 
Missile Weapon - Guns DX 
Missile Weapon - Flamethrower DX 
Missile Weapon - Blowpipe DX 
Missile Weapon - Bow DX 
Missile Weapon - Crossbow DX 
Natural Sciences/TL IQ 
Naturalist IQ 
Navigation/TL IQ 
Observation IQ 
Occultism IQ 
Photography/TL IQ 
Physician/TL IQ 
Pickpocket DX 
Public Speaking IQ 
Research/TL IQ 
Riding DX 
Scrounging IQ 
Search IQ 
Shadowing IQ 
Shield DX 
Social Sciences IQ 
Smuggling IQ 
Stealth DX 
Survival IQ 
Swimming HT 
Tactics IQ 
Throwing DX 
Thrown Weapon DX 
Tracking IQ 
Traps/TL IQ 
Vehicle Skills - Easy IQ 
Vehicle Skills - Average IQ 
Vehicle Skills - Hard IQ 
Writing IQ